Mickey’s Magical Mirror

Do you hear that? That is the sound I make when I am sleeping, such a peaceful time for me. Rarely do I get to see this glorious act of relaxation with life throwing so much at me. That is why I am thankful for games like Mickey’s Magical Mirror for the Gamecube. They put me right to sleep and let me rest for hours at a time. If this game was anymore of a sleep inducer it would have to be prescribed by doctors. The ups and downs of this game are bumpy so I hope you have a large attention span and some Jolt cola..here we go.

I am sure you remember the announcement of the Gamecube so many moons ago, there were titles announced that simply got your libidos rising with anticipation, one of those was most assuredly a new Disney game from the masters at Capcom. Remembering how great these games were on the Genesis and SNES brought tears to my eyes. The problem here is that MMM for the Cube brings tears of drowsiness to my eyes, and that my friends is the worst thing a game can possibly do. Maybe I am being overly harsh, or exaggerating a bit? Well lemme describe exactly how this game works.

The story revolves around a sleeping Mickey Mouse (what a shock he must have been playing this game!) while asleep Mickey’s (alter ego?) decide to take a journey into the mirror of his room. This is about what I could grasp of the story as their is NO DIALOGUE minus Mickey spurting comments such as “That’s not nice!”. This is where the “fun begins. Little to my knowledge this game is point and click style, you have a hand cursor that you guide around the screen to select actions and directions. This being the most boring style of game doesn’t help at all considering the game is basically sans a storyline. It almost feels like a silent movie.

The objective from what I gather is to find all of the pieces of the broken mirror in order to awaken your sleeping (real life self) and return to happy LA LA Land. Along your journey you collect stars to increase you trick points. A trick is used to uncover broken pieces of the mirror and souvenirs along the ride. First off the finding of items, keys, and trick points is OVERLY dramatic. There is a cut scene for each time you collect something and this takes away from the already slooooow paced game play. The trick system is also very simplistic, you are presented with a situation and once you move your cursor and click you are given two options, thumbs up and thumbs down. Guess which one makes you do the trick??

To top everything off there is the addition of the kids mode, this basically plays the game for you. Seriously set it on kids mode and let Mickey stand around for a few seconds and he is off adventuring on his own. My take is that this game is aimed at children, or stupid people you decide. The marketing for this game is all wrong, it seems like a great adventure awaiting avid gamers of the past and leaves you feeling like Capcom is saying “Hey dumbass this is the only game you can beat haha!” In the end I recommend you only purchase this game if you are under the age of 8 or regularly have to change your depends undergarments.

Written by
Ken is the Editor-in-Chief of this hole in the wall and he loves to troll for the fun of it. He also enjoys long walks through Arkham Asylum and the cool air of Shadow Moses Island. His turn-ons include Mortal Kombat, Metal Gear Solid and StarCraft.