League of Evil 2 Review

[tab:Review]“Until Team Meat ports over their glorious game to touch devices, this will do a pretty good job of filling the void.”

League of Evil took the iOS app store by storm and, to be totally honest, its sequel should too. I didn’t play LoE because I wasn’t lucky enough to own an iPad at the time, but best believe this time around I’m all in. League of Evil 2 does everything right, and I mean everything! Quite frankly, it’s a speed-platformer’s dream on a touch device and shouldn’t be missed by gamers.


League of Evil 2 is nowhere near as difficult as Super Meat Boy, nor as charming, nor are its controls as responsive, yet it still remains the closest resemblance game-wise. Though that statement may seem like a bad grade on LoE2’s report card, it doesn’t diminish how addictive, fun, and worthy of praise this Ravenous Games iOS joint is.

As far as touch platforming goes, League of Evil has set the standard in control, and its sequel sticks with the trend; analog control aficionados have to play it to believe it, but I promise you, the hype is deserved. Replayability is covered in hidden briefcase and speed runs. What little story there is takes place in decently illustrated comic panels, and the music is enjoyable throughout LoE2’s 100 levels.


It is undeniable that League of Evil 2 will be one of my favorite touch titles this year based on control alone, yet I can’t help factor in the glue that keeps me stuck to the screen thinking, “one more try…I can do it.” If you own an iOS device, LoE2 is a no-brainier. Until Team Meat ports over their glorious game to touch devices, this will do a pretty good job of filling the void.

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