Kakuto Chojin

Kakuto Chojin

What we liked:

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What we didn't like:

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DEVELOPER: Dream Factory   |   PUBLISHER: Microsoft Game Studios   |   RELEASE: 11/11/2002

With Mortal Kombat mere days away it feels almost useless to waste time on yet another fighter. Knowing full well once the big MK hits next week all free time, other games, and life will become non-existent. Yet I still drudge into new games with a certain positivity that they are going to impress me and make me want to play them after my 36 hour straight MK session. In walks Kakuto Chojin into my life, staring at me with it’s near perfect visuals and voluptuous babes fighting in tight leather. What was I to do? I couldn’t say no, when something looks this good it seems almost too good to be true. The question is, how does it fare with my tuned fighting game experience? Let us find out eh?

What can I say? This is game is god damned gorgeous, character models seem almost too real to be videogames. Their movements flow so fluidly you would swear you were watching a live action fight sequence. The amazing detail shifts from sweat beading off the player’s chest to shadows casting upon the character in real time. This game gives new meaning to the word “pretty”. The frame rate is as smooth as silk and continues to add wow factor in this already amazingly detailed game. Nothing bad can be said about the visuals honestly except perhaps everything else after this will seem like it’s ancient technology!

The area where this game can be on the loose side, for one you have the sound effects. While decent by most standards XBox games deliver such an impressive array of noises and game chatter that this game seems lost in the past somewhere. Poor voice acting and questionable attack sounds ruin an otherwise great audio flare. The music is just ok, the one thing I really enjoyed is when the first hit is thrown the music picks up to simulate a movie-esque fight scene. This adds a sense of adrenaline to the game and is truly appreciated. Overall the sound is just kind of there.

The most important aspect of a fighting game is it’s control. You must have responsive button movements and fluid action to succeed where many others have failed. Luckily Kakuto Chojin is very swift and responsive the only problem is that the lack of moves and unlockables hurt it’s overall value. Sure once you beat the game you unlock an entirely new set of moves for each character, the problem is there weren’t that many moves in the first place and this only doubles them, if that. Only containing one hidden character and one extra for completing the game will leave most fighting game fans wanting more. With the shallow moves list and overall lack of extras this game feels like an extended tech demo.

The main dilemma over Kakuto Chojin is that with MK around the corner and DOA 3 already on the market you are hard pressed to warrant a purchase of this game. Sure the visuals will wow your friends and the game itself will occupy you for a weekend but is that worth sufficing any possible play time with MK? I think not, my advice is to give this one a rent for the weekend in preparations for MK and if you dig the fighting that much give it a purchase. You have to get tired of MK at some point right?…RIGHT??

Ken McKown
Ken is the Editor-in-Chief of this hole in the wall and he loves to troll for the fun of it. He also enjoys long walks through Arkham Asylum and the cool air of Shadow Moses Island. His turn-ons include Mortal Kombat, Metal Gear Solid and StarCraft.

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