Resident Evil: Revelations 2 – Episode 2: Contemplation (XB1) Review

The evil continues.

Today ZTGD is moving forward and into episode 2 of Resident Evil Revelations and we have good news. It’s even better than the last episode! We now find Claire and Moira in a seemingly small coastal village and finding some new survivors who were also kidnapped.

The first thing you will immediately notice is that the map is bigger and more open than the firsts more linear and narrow environment. It reminds me of a map similar to Resident Evil 4 village’s area if simply not as robust.

You might need some cream for that.

You might need some cream for that.

MSRP: $4.99 per episode
Platforms: PC, XB1, 360, PS4, PS3
Release of Final Version: March 17th, 2014

The enemy count seems to be raised up a bit along with the frantic action. Yet I was still constantly scrounging for ammo, which constantly kept me fearing the hordes of enemy’s the game would through at me. While they maybe be undead, they are fast. Their segment ends on a bang quite literally and had me curious to see what would happen next and who the mysterious person was.

Meanwhile Barry and the little girl continue to track down his daughter’s footsteps and this time we see a bit more stealth gameplay shine. While you can fight the enemies head on, it was best when I decided to take the slow approach. When dealing with the enemies that require hitting finding and hitting their weak point to destroy them, ammo needs to be conserved. They introduce a new enemy into the mix that spits out exploding projectiles. This segments on a rather creep moment and quite revealing, especially for fans of past games. I’ll leave it at that.

Just a normal mountain hike.

Just a normal mountain hike.

While impressions of the Resident Evil Revelations 2 are still fairly positive, there is one thing that constantly is a beacon of frustration. When you bleed, your screen is spattered with blood, and it’s extremely hard to see around this to continue playing. I’ll give it the benefit of the doubt though, you can still see. Now those new enemies that throw projectiles at you, if they hit you or near your radius, you get a complete screen filled with this dark brown sludge and completely eliminates almost all visibility and takes a while to disappear, leading to some major frustration when hit.

Still, the time with Resident Evil Revelations is a ton of fun and impressive for a budget release. Look forward to our continued coverage on Resident Evil Revelations 2 with our overall review coming on March 17th.

Tune in next week for the Episode 3 review.

Score will be assigned upon final episode review.

Review copy of game provided by publisher.

Written by
Justin is a long time passionate fan of games, not gaming drama. He loves anything horror related, archaeology inspired adventures, RPG goodness, Dr Pepper, and of course his family. When it comes to crunch time, he is a beast, yet rabies free we promise.