We Got a Peek Inside the Mind of Lollipop Chainsaw’s Suda 51

The real treat for me was that, upon finishing the demo, I got a chance to speak with Suda51 and extract as much from him as I possibly could. After geeking out and asking him to sign my copy of Shadows of the Damned (preparation!), we got down to business.

MF: Thanks for taking the time to answer a few questions.

S51: My pleasure.

MF: It’s no secret that your games are different from so much of what’s available today. What do you think it is that makes your work stand out from the pack?

S51: I’m not sure, but I try to create a new game and a new experience every time. Before, every time I played a game, it was a new experience. I want to bring that to gamers now.

It's like a demented family photo.


MF: Where do you start building a new game? Do you begin with a broad overview of a story? Is it a character that you shape a world around? Maybe it’s a key gameplay mechanic you want to bring to life?

S51: It varies. For Lollipop Chainsaw, I came up with Juliet first, then her chainsaw. Everything after came from that.

MF: What is it about your characters that make them so memorable?

S51: Thank you! It’s nice to hear that they are memorable. I think it’s because they are all flawed. Whether they aren’t so smart or something else, they are more human. It makes them interesting.

MF: What was your favorite game to make?

S51: (laughs) That’s a hard question… Every one!

MF: What do you want people to know about the game before they go and purchase it?

S51: Pop some popcorn, get a candy bar, go get the game and, as soon as you get home, order a pizza! It’s important to set the right scene. Oh! Don’t for get the wet wipes so you don’t get your controller messy!

Juliet is definitely a memorable character, like most of Suda51's creations.


MF: Switching gears, what gave you the idea for Diabolical Pitch?

S51: I’ve always wanted to involve players as much as possible. When the Kinect was announced, I brought my plans to Microsoft. They loved it! I also have many more ideas for motion control.

MF: So… what can you tell us about Killer is Dead.

[At this point, one of the friendly PR people quickly reminded Suda that they aren’t talking about that yet.]

S51: (laughs) It’s a secret! Expect a lot!

Lollipop Chainsaw will be dancing into your heart on June 12, 2012 for Xbox 360 and PlayStation 3.

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Mike is the Reviews Editor and former Community Manager for this fine, digital establishment. You can find him crawling through dungeons, cruising the galaxy in the Normandy, and geeking it out around a gaming table.