Touch the Girls of Dead or Alive 5+

Team Ninja and Tecmo KOEI are sparing no expense in crafting Dead or Alive’s first foray onto the PS Vita. In probably one of the weirdest features imaginable, “Touch Fight”. Yes this is exactly what it sounds like. You fight the girls, in first-person mode, with your fingers. I will let the screens and official details explain it more. I simply have no words.

The intuitive “Touch Fight” mode, newly created for DEAD OR ALIVE 5 PLUS, lets players attack opponents with simple taps or swipes of the touchscreen, offering a second fighting mode alongside traditional button-based control. In this mode, combat is shown from a first-person perspective to put players in the middle of the action for the most intuitive DOA fighting experience to date. Players can hold the PS Vita horizontally for a full widescreen view of the interactive battle stage, or vertically to enjoy a close-up view of the opposing character.

I literally am at a loss of words here…


A range of attacks are available via touch and swipe, and landing a five-hit combo will trigger a Critical Burst, leaving an opponent open for even more punishment. Characters will react based on where they are touched or attacked, combining the realistic feel of a first-person view with full player control. Swiping in different directions unleashes different moves. For instance, swipe upward to launch your opponent flying into the air, opening up the opportunity to perform an air combo. Pinching the touchscreen will result in a hold if your opponent is striking or a throw if your opponent is guarding, standing, or executing a hold. When a throw or Power Blow is executed, the screen perspective changes to a cinematic view so players can enjoy watching their character dish out the punishment.

To help players master the intense martial arts techniques available in DEAD OR ALIVE 5 PLUS, the game includes several new training modes. In “Free Training” mode, players can choose exactly which moves and combos they want to practice. Serious fighters can to take their skills to the next level by isolating their weak points and drilling them to perfection. In “Command Training”, players practice the moves of each character until they become second nature, advancing to the next move only after they master the previous one—but if they get stuck they can watch move demos to help master it. “Tutorial” mode gives players a solid grounding from basic moves to advanced combos and fighting strategy, with both lesson and mission segments to learn and then test the moves in action. Finally, “Combo Challenge” allows players to select a character they truly want to master and then practice that character’s key moves and combos until they can be summoned instinctively without hesitation.

Screenshots

Ken McKown

Ken is the Editor-in-Chief of this hole in the wall and he loves to troll for the fun of it. He also enjoys long walks through Arkham Asylum and the cool air of Shadow Moses Island. His turn-ons include Mortal Kombat, Metal Gear Solid and StarCraft.

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