Author: Richard Clark

Rimelands

A game about listening to Grandma? As a platform, the iPhone requires a truthful developer. The developer must be willing to admit the iPhone’s limits and take those limits into consideration fr...[Read More]

GabCab

A rewarding experience or a daily grind? Some enjoy playing games because they have the opportunity to experiment with and push the boundaries of the various rules put in place within. They appreciate...[Read More]

Grumps

Does this review make me a Grump? The app store has done a lot to alter our expectations of what we should get for 99 cents. The wealth of high-quality and incredibly fun apps that cost less than a do...[Read More]

Helsing’s Fire

Fighting fear with fire and friendship. With the recent glut of iPhone games vying for our attention in the app store, the idea of another iPhone puzzle game seems less than necessary. Between the myr...[Read More]

Shoot to Kill

It’s like the Game from Hell from Heaven! Wait, what? Hey guys, this is a game where you stand in a protective pentagram and descend into Hell killing demons! If you just rolled your eyes, I don’...[Read More]

The Incident

A simple game with a deeper mystery. Frank Solway didn’t have a lot of options. Shortly after calling a cab, one fell out of the sky followed by a collection of seemingly random worldly goods. A...[Read More]

Aqua Panic

Don’t Panic! Thousands of ocean animals have been swept up, presumably by a storm of some sort, and now rest delicately in a bubble. They need to get back to their natural ocean habitat, but in ...[Read More]

Binja

Not the best way to feel like a ninja. With the recent onslaught of ninja-themed iPhone games, it’s quite the challenge to devise a gameplay mechanic that seems fresh and unique. Molecube has at...[Read More]

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